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There will likely be a few tweaks that need to be made, especially to the GUI.
*The map mode looks funky but I wanted to get this out before I messed with that.
Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.
Some notes:
I’m thinking of using the optimized locators mod as a base and working off that.
The only required mod will be Medieval Arts, everything else will be contained, however, I will always recommend subscribing to the included mods for updates/addons/full functionality.
UPE has been updated :)
I kind of prefer it that way as it symbolized the removal of other religions from the city. However, there is penalty of cost without additional benefit so I may update some of the modifiers so it's worth updating it.
Secondly: Could you possibly consider expandng judaism? I am currently playing a jewish playthrough, strongarmed myself to establish Israel, and got greatly disappointed about the lack of jewish holy sites in the one region of the world, that jews find holy. Dome of the rock sits atop Solomon's temple, for instance, but I can't use Dome of the rock. :(
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.
I'll try that on my side too
I think this comaptch is messing with court room.
I tried playing with CFP alone, the court room were fine.
I tried playing with UBP, MA, RICE, CFP, this compatch (in that order) and a lot of the court room are andalusian.
In start date 1066: england, Scotland, norway, hre, Ghana, Qocho and more are andalusian.
Surprisingly France is western european, Indian and east of India looks good too.
Arabic realms looks good too but i'm not sure how many options there are
Is it also normal to not see the the huge walls (models on map) around a burge, like before ?
I didn't play for a long time and started a new game with this mod (with RICE, CFP, EFP and a few minor ones).
So my problem is that I don't have any starting burges on the map, and I don't see the castle level 5, 6, 7 that was the Burge level before.
In Game rules, the Burges on start are activated, i allowed the decision to make more etc.
When I use this mod with CFP, the courts are Islamic in Scotland, Denmark, Sweden, Hungary, etc.
I am not using any mods other than Medieval Arts and RICE, as indicated in the load order, and it happened shortly before the Coronations DLC.