Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
1,189 条留言
CamilleBC 11 小时以前 
Hello and thanks for the mod. Is there any way to not change localizations for cultures, languages, etc? I do not think this should be the purpose of this mod. Disabling it let me get the names I had before, and I don't think those localization overrides are necessary. Am I wrong about the necessity?
J0N4X0R 11 月 27 日 上午 10:40 
I absolutely love your work on this - thanks so much for your effort
sokotofalcon 11 月 27 日 上午 5:25 
nevermind, its from Muslim some of those models are from muslim enhancements, and I noticed that the model of the prophetic mosque in medina is duplicated.
Encartrus 11 月 27 日 上午 5:00 
Hey, Cumo860! Great work on this. Noticed while poking about that the Medieval Arts map render building for Mahdiya, Tunis appears to be missing (though the special mosque building is still floating at sea. Normally it would render on the stone outcropping that spawns with the structure).
sokotofalcon 11 月 27 日 上午 4:59 
There’s lots of models missing in the Middle East such as the vanilla Umayyad mosque in Damascus from the dlc as well as multiple monuments in Mesopotamia from Medieval arts and the citadel of Aleppo.
cuomo860  [作者] 11 月 26 日 下午 11:07 
It's not listed in the required mods is it?
Johnny 5 11 月 26 日 下午 9:37 
Sorry it's just not clear buddy. Do you mean the unique buildings + buildings are included already? I'm not sure if I should have it active with this mod.
cuomo860  [作者] 11 月 26 日 下午 2:46 
Updated for 1.18
There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.
Squidian The BoFish 11 月 25 日 下午 2:32 
you're awesome cuomo!
cuomo860  [作者] 11 月 25 日 上午 7:21 
I just wanted to give an update. I should have this released at the latest tomorrow afternoon. I need to fix some culture files, update locators and do some other cleanup.

Some notes:
I’m thinking of using the optimized locators mod as a base and working off that.

The only required mod will be Medieval Arts, everything else will be contained, however, I will always recommend subscribing to the included mods for updates/addons/full functionality.
Johnny 5 11 月 24 日 上午 8:44 
I'm confused. Does this require unique buildings plus?
J0N4X0R 11 月 20 日 上午 9:41 
I guess we have to wait for RICE to be up to date before this becomes playable, right? Appreciate the mods very much :)
henk 11 月 20 日 上午 4:23 
what's the difference between this and Grander Building Patch?
Czechs Mix 11 月 18 日 下午 2:12 
Thanks for your work man! We appreciate the dedication to GOATED BUILDINGS
Shazzer 11 月 15 日 上午 5:26 
@cuomo860 Thank you, and I'm sorry to hear you lost the election. Better luck next time ;D-
Squidian The BoFish 11 月 14 日 下午 8:26 
big ups
cuomo860  [作者] 11 月 14 日 下午 8:14 
I went ahead and uploaded a quasi updated version of this mod. I still have more work to do on it, especially updated UB+ and getting the new game rules for which buildings. I also need to look at what to update for the Silk Road mod's buildings to be counted. I really want to clean up this mod but that is going to take a little while longer.
sokotofalcon 11 月 10 日 上午 3:46 
@cuomo860 is the best CK3 modder
Shazzer 11 月 6 日 上午 8:34 
I feel bad for @cuomo860 he has so many people on so many mod pages crying for updates I would honestly just go into shutdown mode, lol.
DaTruth8506 11 月 3 日 上午 7:03 
Please Update Im having mod withdrawals
Ettie102 11 月 2 日 下午 6:29 
Can't wait for the next update, I miss staring at all of the cool buildings on the map.
Firkraag 11 月 1 日 上午 2:33 
Hello, thank you for maintaining this mod. Would it be possible to add support for Architects of Wonder too? They added some special buildings in East Asia in their mod.
kgmi 10 月 30 日 上午 5:02 
UPDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATE
Nino 10 月 29 日 上午 9:28 
always thanks for making wonderful mod
UPE has been updated :)
SalahadDin 10 月 29 日 上午 6:37 
I love this mod so much. Could the you update it to version 1.8?
RødGrød 10 月 26 日 上午 10:05 
I play with Geforce Now, so unfortunately I can't alter the mod files, but thanks for looking into it! <3
cuomo860  [作者] 10 月 25 日 上午 10:58 
@RødGrød I see how this is programmed. For Judaism to use it, it needs to be upgraded to "The Temple in Jerusalem". If you wanted to change this in your own game you can find the zz_special_buildings file and remove the line in that file for Dome of the Rock that says " NOT = { scope:holder.religion = religion:judaism_religion }" under is_enabled.

I kind of prefer it that way as it symbolized the removal of other religions from the city. However, there is penalty of cost without additional benefit so I may update some of the modifiers so it's worth updating it.
Nino 10 月 25 日 上午 12:43 
thx for a wonderful mod
RødGrød 10 月 24 日 上午 1:33 
That would be awesome! With the 4 mods suggested here and nothing else altering special buildings, I at least can't use it currently, which is weird considering my religion find that place a holy site.
cuomo860  [作者] 10 月 23 日 上午 6:14 
@RG I could look at expanding the eligibility for buildings for Judaism. I can totally see that they are handcuffed. I thought Dome of the Rock was enabled under Judaism but there have been a few different versions of it in different mods so I could be wrong.
RødGrød 10 月 23 日 上午 1:51 
First off: Thank you for all the great work you have put into this!

Secondly: Could you possibly consider expandng judaism? I am currently playing a jewish playthrough, strongarmed myself to establish Israel, and got greatly disappointed about the lack of jewish holy sites in the one region of the world, that jews find holy. Dome of the rock sits atop Solomon's temple, for instance, but I can't use Dome of the rock. :(
cuomo860  [作者] 10 月 22 日 下午 6:08 
Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.
Yarn 10 月 14 日 上午 6:48 
i think this mod causes the Asatru religion to just be called "norse"
Etshy 10 月 14 日 上午 4:19 
as this mod is a compatch of many big mods I'm not sure you won't lose something if you load CFP after.
I'll try that on my side too
Squidian The BoFish 10 月 13 日 下午 3:48 
i fixed this by loading CFP after this mod
Encartrus 10 月 13 日 下午 3:38 
Confirming the behavior from Etshy. It swaps many courtrooms to Andalusian.
Etshy 10 月 12 日 下午 12:47 
Sorry I'm back with another issue.
I think this comaptch is messing with court room.
I tried playing with CFP alone, the court room were fine.
I tried playing with UBP, MA, RICE, CFP, this compatch (in that order) and a lot of the court room are andalusian.
In start date 1066: england, Scotland, norway, hre, Ghana, Qocho and more are andalusian.
Surprisingly France is western european, Indian and east of India looks good too.
Arabic realms looks good too but i'm not sure how many options there are
Etshy 10 月 11 日 下午 5:12 
so it's normal, thanks. i like the powerful lvl 5,6,7 though.
Is it also normal to not see the the huge walls (models on map) around a burge, like before ?
cuomo860  [作者] 10 月 9 日 下午 3:39 
Those were removed from the base COW3. It only uses modifiers.
Etshy 10 月 9 日 上午 10:10 
Not sure if this is this mod but as It include COW3 it should be.
I didn't play for a long time and started a new game with this mod (with RICE, CFP, EFP and a few minor ones).
So my problem is that I don't have any starting burges on the map, and I don't see the castle level 5, 6, 7 that was the Burge level before.
In Game rules, the Burges on start are activated, i allowed the decision to make more etc.
Yusseter 10 月 5 日 上午 10:17 
is this mod has a github page?
Bright moon 9 月 28 日 上午 2:27 
May I ask if this mod has a Chinese localization?
Dr. Dinosaur 9 月 21 日 下午 6:44 
So I am stuck with them unless I save edit?
cuomo860  [作者] 9 月 21 日 上午 8:16 
Dr. Dinosuar. That's a vanilla mechanic, they are built but they are not active unless you are of that faith or syncretic.
Dr. Dinosaur 9 月 21 日 上午 2:06 
How do I remove things like Grand Mosques from Burges when I am not of their faith?
Thug Shaker Central 9 月 18 日 下午 5:18 
You are right. It was a mod about "accurate counties and duchies in Europe". That was the whole ordeal haha. Thanks!
cuomo860  [作者] 9 月 18 日 下午 5:10 
Your're likely using a mod that changes the map like MPE or MB+
Thug Shaker Central 9 月 18 日 下午 5:08 
The models for a few buildings across the map seem too large. Any ideas as to what may be causing it?
Altatension18 9 月 18 日 上午 5:32 
In addition, the people of North Africa, where Morocco is located (Barani culture in 1178), do not have a background image.
Altatension18 9 月 18 日 上午 5:26 
Hi, Cuomo.

When I use this mod with CFP, the courts are Islamic in Scotland, Denmark, Sweden, Hungary, etc.

I am not using any mods other than Medieval Arts and RICE, as indicated in the load order, and it happened shortly before the Coronations DLC.