Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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更新于:11 月 26 日 下午 2:41
作者:cuomo860

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

更新于:11 月 14 日 下午 8:12
作者:cuomo860

Semi Updated for 1.18 - Still uses old UB+ Version.

更新于:11 月 14 日 下午 8:06
作者:cuomo860

Temporary Reversion While Working on Update

更新于:10 月 26 日 下午 10:02
作者:cuomo860

更新于:10 月 22 日 下午 5:58
作者:cuomo860

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

更新于:9 月 17 日 下午 5:13
作者:cuomo860

1.17 and Medieval Arts Update

更新于:9 月 1 日 上午 12:17
作者:cuomo860

Medieval Arts Update

更新于:8 月 22 日 下午 4:08
作者:cuomo860

更新于:8 月 19 日 下午 3:19
作者:cuomo860

更新于:8 月 14 日 下午 2:46
作者:cuomo860