Crusader Kings III

Crusader Kings III

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Medieval Arts
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114.678 MB
2021 年 4 月 10 日 上午 6:01
11 月 16 日 上午 12:55
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Medieval Arts

描述


A mod focusing on the arts and cultures of the world during the Middle Ages, adding numerous new monuments and 3D art to the game.

You'd like to see a particular monument represented 3D in the game? Want to commission for a mod of your own? Comment below or text me directly on Discord :)[discord.gg]

  • Dozens of unique 3D models of historical monuments
  • Hand-made city sprawl graphics
  • Immersive descriptions and 2D art
  • Frequent regional updates

  • Come join us on Discord[discord.gg] : )
  • Here's the last Dev Diary[forum.paradoxplaza.com]. You can check out the list here[forum.paradoxplaza.com]
  • To better enjoy the 3D Models, use along with Increased Zoom is advised
  • Here's the link to the Old Version[github.com] of this mod on Github. It includes the Ruins and Art School mechanics and all connected flavor.
  • Have you got any suggestion? Comment here
  • Did you notice any bug? Comment here


  • Medieval Arts is now officialy translated in all of CK3's supported languages! This includes English, French, German, Japanese, Polish, Russian, Korean, Simplified Chinese and Spanish. The translations are mostly machine-made but were all checked by native speakers. Any additional community produced translations I am aware of are linked below:
  • Spanish Localization by @Kyber Shan (DR22)
  • Japanese Localization by @takuro
  • Portuguese Localization by @Alin
  • Chinese Localization by @牛奶大魔王
  • Turkish Localization by @Kubrick



[discord.gg]

I hope you all have fun, and if you have any suggestions or doubts feel free to ask!
热门讨论 查看全部(3)
46
9 月 30 日 下午 6:45
置顶: Suggestions
PiGu
26
6 月 3 日 下午 1:28
置顶: Errors
PiGu
2
9 月 6 日 上午 4:36
What happend to be able to take decisions regarding the monuments?
macintosh1257
1,478 条留言
Lusurfer 11 月 22 日 上午 10:13 
yep started a new save and it showed up thanks
PiGu  [作者] 11 月 18 日 下午 11:56 
Thanks guys!
@Lusurfer if you're playing on an ongoing save you need to add the buildings manually through the console since the game does not hot load them. You can see the command in the Discord server
Lusurfer 11 月 18 日 下午 5:18 
i see the building that u recently added for north africa in tunisia but only the model shows up but its not in the building manager.
Kafkowski 11 月 18 日 上午 1:42 
I can’t wait to see at least one Polish castle from you, Pigu — I’m sure the time will come eventually in this mod. Either way, great work! Thanks for taking on something like this, because Paradox’s own expansions are way too lacking when it comes to unique buildings. ;P
Antak 11 月 17 日 上午 4:47 
Awesome, thanks a lot !
PiGu  [作者] 11 月 17 日 上午 4:03 
Sure! You need to add to the walls_00, in the buildings file, the name of the provinces you want to edit (it's a "fake" tier of the walls that is used to determine the provinces that don't get walls, by default that's temples and cities but also a few unique ones like Toledo, which you add manually).
Antak 11 月 16 日 下午 12:37 
Oh ok ! I undestand that you'd want to preserve maximum compatibility of course :)
Could you please indicate which edit to which file is necessary so i can make this change locally ? Thanks a lot for taking the time to answer !
Also btw I hope you have stuff in store for the monuments who came without unique models in AuH, wink wink ;)
PiGu  [作者] 11 月 16 日 上午 11:02 
Thanks! There is a way but it involves editing a base game file, which causes compatibility issues. It's a trade-off, and I understand we all may have different opinions on it, but in Medieval Arts I try as a rule to never pick edits that cause compatibility issues, even if they limit the creativity of the models.
Antak 11 月 16 日 上午 9:51 
I love this mod, but is there a way to make the castle holdings not have walls around them (like it is for Toledo, Lugo or even Constantinople) when you have a model around it (Like Baghdad, Cairo or Cordoba) ?
When high level, the walls "eat" parts of your model and it triggers my OCD :mailedfist:
PiGu  [作者] 11 月 16 日 上午 7:33 
Thanks @Kiwifruit, means a lot!