Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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Update: 29 Nov @ 10:45pm

Localization Fixes
GUI Fixes
Locator Fixes
Update to Building Effects
Graphical Fixes

Update: 29 Nov @ 10:44pm

Update: 26 Nov @ 2:41pm

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

Update: 14 Nov @ 8:12pm

Semi Updated for 1.18 - Still uses old UB+ Version.

Update: 14 Nov @ 8:06pm

Temporary Reversion While Working on Update

Update: 26 Oct @ 10:02pm

Update: 22 Oct @ 5:58pm

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

Update: 17 Sep @ 5:13pm

1.17 and Medieval Arts Update

Update: 1 Sep @ 12:17am

Medieval Arts Update

Update: 22 Aug @ 4:08pm