Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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Frissítés: nov. 26. @ 14:41
cuomo860 által

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

Frissítés: nov. 14. @ 20:12
cuomo860 által

Semi Updated for 1.18 - Still uses old UB+ Version.

Frissítés: nov. 14. @ 20:06
cuomo860 által

Temporary Reversion While Working on Update

Frissítés: okt. 26. @ 22:02
cuomo860 által

Frissítés: okt. 22. @ 17:58
cuomo860 által

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

Frissítés: szept. 17. @ 17:13
cuomo860 által

1.17 and Medieval Arts Update

Frissítés: szept. 1. @ 0:17
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Medieval Arts Update

Frissítés: aug. 22. @ 16:08
cuomo860 által

Frissítés: aug. 19. @ 15:19
cuomo860 által

Frissítés: aug. 14. @ 14:46
cuomo860 által