Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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更新:11月26日 @ 14時41分
更新者:cuomo860

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

更新:11月14日 @ 20時12分
更新者:cuomo860

Semi Updated for 1.18 - Still uses old UB+ Version.

更新:11月14日 @ 20時06分
更新者:cuomo860

Temporary Reversion While Working on Update

更新:10月26日 @ 22時02分
更新者:cuomo860

更新:10月22日 @ 17時58分
更新者:cuomo860

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

更新:9月17日 @ 17時13分
更新者:cuomo860

1.17 and Medieval Arts Update

更新:9月1日 @ 0時17分
更新者:cuomo860

Medieval Arts Update

更新:8月22日 @ 16時08分
更新者:cuomo860

更新:8月19日 @ 15時19分
更新者:cuomo860

更新:8月14日 @ 14時46分
更新者:cuomo860