Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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Actualización: 29 NOV a las 10:45 p. m.

Localization Fixes
GUI Fixes
Locator Fixes
Update to Building Effects
Graphical Fixes

Actualización: 29 NOV a las 10:44 p. m.

Actualización: 26 NOV a las 2:41 p. m.

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

Actualización: 14 NOV a las 8:12 p. m.

Semi Updated for 1.18 - Still uses old UB+ Version.

Actualización: 14 NOV a las 8:06 p. m.

Temporary Reversion While Working on Update

Actualización: 26 OCT a las 10:02 p. m.

Actualización: 22 OCT a las 5:58 p. m.

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

Actualización: 17 SEP a las 5:13 p. m.

1.17 and Medieval Arts Update

Actualización: 1 SEP a las 12:17 a. m.

Medieval Arts Update

Actualización: 22 AGO a las 4:08 p. m.