Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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Uppdatering: 26 nov @ 14:41

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

Uppdatering: 14 nov @ 20:12

Semi Updated for 1.18 - Still uses old UB+ Version.

Uppdatering: 14 nov @ 20:06

Temporary Reversion While Working on Update

Uppdatering: 26 okt @ 22:02

Uppdatering: 22 okt @ 17:58

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

Uppdatering: 17 sep @ 17:13

1.17 and Medieval Arts Update

Uppdatering: 1 sep @ 0:17

Medieval Arts Update

Uppdatering: 22 aug @ 16:08

Uppdatering: 19 aug @ 15:19

Uppdatering: 14 aug @ 14:46