Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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Mis à jour le : 29 nov. à 22h45

Localization Fixes
GUI Fixes
Locator Fixes
Update to Building Effects
Graphical Fixes

Mis à jour le : 29 nov. à 22h44

Mis à jour le : 26 nov. à 14h41

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

Mis à jour le : 14 nov. à 20h12

Semi Updated for 1.18 - Still uses old UB+ Version.

Mis à jour le : 14 nov. à 20h06

Temporary Reversion While Working on Update

Mis à jour le : 26 oct. à 22h02

Mis à jour le : 22 oct. à 17h58

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

Mis à jour le : 17 sept. à 17h13

1.17 and Medieval Arts Update

Mis à jour le : 1 sept. à 0h17

Medieval Arts Update

Mis à jour le : 22 aout à 16h08