Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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Aktualizace: 26. lis. v 14.41
provedl cuomo860

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

Aktualizace: 14. lis. v 20.12
provedl cuomo860

Semi Updated for 1.18 - Still uses old UB+ Version.

Aktualizace: 14. lis. v 20.06
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Temporary Reversion While Working on Update

Aktualizace: 26. říj. v 22.02
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Aktualizace: 22. říj. v 17.58
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Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

Aktualizace: 17. zář. v 17.13
provedl cuomo860

1.17 and Medieval Arts Update

Aktualizace: 1. zář. v 0.17
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Medieval Arts Update

Aktualizace: 22. srp. v 16.08
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Aktualizace: 19. srp. v 15.19
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Aktualizace: 14. srp. v 14.46
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