Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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Päivitys: 26.11. klo 14.41
tekijältä cuomo860

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

Päivitys: 14.11. klo 20.12
tekijältä cuomo860

Semi Updated for 1.18 - Still uses old UB+ Version.

Päivitys: 14.11. klo 20.06
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Temporary Reversion While Working on Update

Päivitys: 26.10. klo 22.02
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Päivitys: 22.10. klo 17.58
tekijältä cuomo860

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

Päivitys: 17.9. klo 17.13
tekijältä cuomo860

1.17 and Medieval Arts Update

Päivitys: 1.9. klo 0.17
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Medieval Arts Update

Päivitys: 22.8. klo 16.08
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Päivitys: 19.8. klo 15.19
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Päivitys: 14.8. klo 14.46
tekijältä cuomo860