Crusader Kings III
A Special World - Special Building Compatch
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Ενημέρωση: 29 Νοε στις 22:45
από cuomo860

Localization Fixes
GUI Fixes
Locator Fixes
Update to Building Effects
Graphical Fixes

Ενημέρωση: 29 Νοε στις 22:44
από cuomo860

Ενημέρωση: 26 Νοε στις 14:41
από cuomo860

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

Ενημέρωση: 14 Νοε στις 20:12
από cuomo860

Semi Updated for 1.18 - Still uses old UB+ Version.

Ενημέρωση: 14 Νοε στις 20:06
από cuomo860

Temporary Reversion While Working on Update

Ενημέρωση: 26 Οκτ στις 22:02
από cuomo860

Ενημέρωση: 22 Οκτ στις 17:58
από cuomo860

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

Ενημέρωση: 17 Σεπ στις 17:13
από cuomo860

1.17 and Medieval Arts Update

Ενημέρωση: 1 Σεπ στις 0:17
από cuomo860

Medieval Arts Update

Ενημέρωση: 22 Αυγ στις 16:08
από cuomo860