Crusader Kings III

Crusader Kings III

A Special World - Special Building Compatch
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Aggiornamento: 29 nov, 22:45

Localization Fixes
GUI Fixes
Locator Fixes
Update to Building Effects
Graphical Fixes

Aggiornamento: 29 nov, 22:44

Aggiornamento: 26 nov, 14:41

There will likely be a few tweaks that need to be made, especially to the GUI.

*The map mode looks funky but I wanted to get this out before I messed with that.

Major Changes:
Now only required Medieval Arts
The original Unique Buildings + buildings can be added via game rule.
The original MA-MSB Buildings can be added via game rule
Game rule that allows holding to be automatically set up at game start for buildings added. I.E. there's a castle, it's now a castle holding.
Silk Road has been removed but the special buildings are there.
*This will work without RICE but there may be errors.

Aggiornamento: 14 nov, 20:12

Semi Updated for 1.18 - Still uses old UB+ Version.

Aggiornamento: 14 nov, 20:06

Temporary Reversion While Working on Update

Aggiornamento: 26 ott, 22:02

Aggiornamento: 22 ott, 17:58

Updated for Medieval Arts Update
Fixes to UB+ building flags
*If you see an issue with disappearing artifacts, delete the ub_special_buildings_effects file this adds many UB+ buildings. I'm tracking down this issue.

Aggiornamento: 17 set, 17:13

1.17 and Medieval Arts Update

Aggiornamento: 1 set, 0:17

Medieval Arts Update

Aggiornamento: 22 ago, 16:08