Arma 3
Project injury Reaction (PiR)
Viser 131–140 av 170 bidrag
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Oppdatering: 19. jan. 2020 @ 4.23

  • Return to the previous version.

Oppdatering: 19. jan. 2020 @ 4.22

  • Wrong version.

Oppdatering: 12. jan. 2020 @ 13.51

  • Ragdoll slightly reworked.
  • Fixed the impossibility of treatment after the explosion of a grenade behind cover.
  • The keys are fixed.

Oppdatering: 11. jan. 2020 @ 14.12

  • Reworked wound disable features for player.

Oppdatering: 4. jan. 2020 @ 17.41

  • Fixed bleeding when injured by a grenade in water.

Oppdatering: 4. jan. 2020 @ 14.42

  • Fixed double action when injured by a grenade.

Oppdatering: 31. des. 2019 @ 12.13

The first step of a big update.


  • Added 45 wound animations for the unit with the main weapon.
  • Fixed bleeding when a grenade explodes behind a wall.


Videos showing new features:

https://www.youtube.com/watch?v=8uC3lzi5gR4

Oppdatering: 7. des. 2019 @ 15.07

  • After injury, count of ammo in magazines does not change.

Oppdatering: 27. nov. 2019 @ 1.47

  • Fixed grenade loss of an underbarrel grenade launcher after a wound.
  • Little code optimization.

Oppdatering: 23. sep. 2019 @ 11.15

  • Disabled self-healing in water.