Space Engineers
WeaponCore - 2.5
Показані результати 31–40 із 193
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Оновлено: 28 лип. о 16:52
автор: BDCarrillo

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates

Оновлено: 25 лип. о 7:56
автор: BDCarrillo

- Fixed manual mode smarts chasing after a painter target if one is marked after they are fired. They will now stick to the crosshair

Оновлено: 22 лип. о 21:35
автор: BDCarrillo

- (WC Radar API info) Added locked on bool for projectiles that target grid center, but may be targeting a subgrid
- Code cleanup in AOE, it was gross

Оновлено: 7 лип. о 18:48
автор: BDCarrillo

Оновлено: 2 лип. о 12:41
автор: BDCarrillo

- Added support for Nerd's shield framework

Оновлено: 2 лип. о 7:10
автор: BDCarrillo

- Exposed shoot on and shoot off actions that WC was adding, then hiding

Оновлено: 26 черв. о 17:19
автор: BDCarrillo

- Updated LOS checks for possible projectile targets to use the weapon scope, similar to block/grid targets

Оновлено: 25 черв. о 15:36
автор: BDCarrillo

Оновлено: 24 черв. о 16:19
автор: BDCarrillo

Оновлено: 22 черв. о 23:43
автор: BDCarrillo

- Fixed a lack of LOS to valid nearby targets preventing weapons from firing in direct Control or Test Mode