Space Engineers
WeaponCore - 2.5
Показані результати 51–60 із 194
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Оновлено: 3 черв. о 9:23
автор: BDCarrillo

- Added toolbar actions to increase/decrease max range of turrets/smarts
- Clarified toolbar action names/display for setting min/max target size
- Added "No LOS" to right hud display options, corrected weapons reporting "Too Far" (was default) excessively
- Added feedback for hud display modes when cycling with Numpad .

Оновлено: 2 черв. о 19:05
автор: BDCarrillo

- Added Water Hit Sound, Water Hit Particle, and Voxel Hit Particle options to ammo defs
- Added clarifications on how the various hit sounds for ammo interacted in CoreParts repo
- Fixed bug where particles would fail to draw if the projectile didn't have a tracer
- Eliminated use of Water Mod API to render Water Mod splashes- this was ludicrously expensive and hardly noticeable

Оновлено: 29 трав. о 18:57
автор: BDCarrillo

- Fixed reputation changes not appearing in SP or hosted games
- Fixed voxel LOS checks and other pauses in firing for lack of LOS

Оновлено: 27 трав. о 6:29
автор: BDCarrillo

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Оновлено: 24 трав. о 16:47
автор: BDCarrillo

Оновлено: 17 трав. о 23:05
автор: BDCarrillo

Оновлено: 13 трав. о 11:47
автор: BDCarrillo

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Оновлено: 9 трав. о 16:11
автор: BDCarrillo

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Оновлено: 6 трав. о 11:40
автор: BDCarrillo

- Gatling sound file fix (proper hz rate, thanks Consty!)

Оновлено: 6 трав. о 8:40
автор: BDCarrillo

- Fix NRE in initialhitcheck