Space Engineers
WeaponCore - 2.5
Показані результати 61–70 із 193
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Оновлено: 2 трав. о 7:40
автор: BDCarrillo

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Оновлено: 1 трав. о 13:52
автор: BDCarrillo

Оновлено: 1 трав. о 11:40
автор: BDCarrillo

Оновлено: 30 квіт. о 12:25
автор: BDCarrillo

- Beam hit/shield hit effects will now respect HitPlayChance

Оновлено: 29 квіт. о 8:08
автор: BDCarrillo

Оновлено: 28 квіт. о 19:21
автор: BDCarrillo

Оновлено: 28 квіт. о 5:56
автор: BDCarrillo

- bugfixes for handweps

Оновлено: 27 квіт. о 21:13
автор: BDCarrillo

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Оновлено: 27 квіт. о 15:05
автор: BDCarrillo

Оновлено: 27 квіт. о 11:10
автор: BDCarrillo

- HUD improvements