Space Engineers

Space Engineers

WeaponCore - 2.5
Menampilkan61-70 dari 193 kiriman
< 1 ... 5  6  7  8  9 ... 20 >
Pembaruan: 2 Mei @ 7:40am
berdasarkan BDCarrillo

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Pembaruan: 1 Mei @ 1:52pm
berdasarkan BDCarrillo

Pembaruan: 1 Mei @ 11:40am
berdasarkan BDCarrillo

Pembaruan: 30 Apr @ 12:25pm
berdasarkan BDCarrillo

- Beam hit/shield hit effects will now respect HitPlayChance

Pembaruan: 29 Apr @ 8:08am
berdasarkan BDCarrillo

Pembaruan: 28 Apr @ 7:21pm
berdasarkan BDCarrillo

Pembaruan: 28 Apr @ 5:56am
berdasarkan BDCarrillo

- bugfixes for handweps

Pembaruan: 27 Apr @ 9:13pm
berdasarkan BDCarrillo

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Pembaruan: 27 Apr @ 3:05pm
berdasarkan BDCarrillo

Pembaruan: 27 Apr @ 11:10am
berdasarkan BDCarrillo

- HUD improvements