Space Engineers

Space Engineers

WeaponCore - 2.5
Menampilkan41-50 dari 193 kiriman
< 1 ... 3  4  5  6  7 ... 20 >
Pembaruan: 22 Jun @ 1:44pm
berdasarkan BDCarrillo

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Pembaruan: 13 Jun @ 10:31am
berdasarkan BDCarrillo

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Pembaruan: 11 Jun @ 7:27pm
berdasarkan BDCarrillo

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

Pembaruan: 11 Jun @ 4:12pm
berdasarkan BDCarrillo

- WaterMod support now includes tides

Pembaruan: 8 Jun @ 7:11pm
berdasarkan BDCarrillo

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

Pembaruan: 8 Jun @ 6:36pm
berdasarkan BDCarrillo

Pembaruan: 6 Jun @ 3:35pm
berdasarkan BDCarrillo

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets

Pembaruan: 6 Jun @ 1:58pm
berdasarkan BDCarrillo

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

Pembaruan: 4 Jun @ 7:51am
berdasarkan BDCarrillo

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal

Pembaruan: 3 Jun @ 9:23am
berdasarkan BDCarrillo

- Added toolbar actions to increase/decrease max range of turrets/smarts
- Clarified toolbar action names/display for setting min/max target size
- Added "No LOS" to right hud display options, corrected weapons reporting "Too Far" (was default) excessively
- Added feedback for hud display modes when cycling with Numpad .