Space Engineers

Space Engineers

WeaponCore - 2.5
Zobrazuje se 41–50 z 193 položek
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Aktualizace: 22. čvn. v 13.44
provedl BDCarrillo

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

Aktualizace: 13. čvn. v 10.31
provedl BDCarrillo

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

Aktualizace: 11. čvn. v 19.27
provedl BDCarrillo

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

Aktualizace: 11. čvn. v 16.12
provedl BDCarrillo

- WaterMod support now includes tides

Aktualizace: 8. čvn. v 19.11
provedl BDCarrillo

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

Aktualizace: 8. čvn. v 18.36
provedl BDCarrillo

Aktualizace: 6. čvn. v 15.35
provedl BDCarrillo

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets

Aktualizace: 6. čvn. v 13.58
provedl BDCarrillo

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

Aktualizace: 4. čvn. v 7.51
provedl BDCarrillo

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal

Aktualizace: 3. čvn. v 9.23
provedl BDCarrillo

- Added toolbar actions to increase/decrease max range of turrets/smarts
- Clarified toolbar action names/display for setting min/max target size
- Added "No LOS" to right hud display options, corrected weapons reporting "Too Far" (was default) excessively
- Added feedback for hud display modes when cycling with Numpad .