Space Engineers

Space Engineers

WeaponCore - 2.5
Zobrazuje se 1–10 z 193 položek
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Aktualizace: 4. lis. v 6.59
provedl BDCarrillo

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

Aktualizace: 31. říj. v 12.33
provedl BDCarrillo

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

Aktualizace: 24. říj. v 6.58
provedl BDCarrillo

- WH bugfixes

Aktualizace: 23. říj. v 8.05
provedl BDCarrillo

- WH initial commit

Aktualizace: 20. říj. v 21.28
provedl BDCarrillo

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

Aktualizace: 17. říj. v 19.59
provedl BDCarrillo

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

Aktualizace: 7. říj. v 11.21
provedl BDCarrillo

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

Aktualizace: 2. říj. v 12.47
provedl BDCarrillo

Aktualizace: 2. říj. v 6.48
provedl BDCarrillo

Aktualizace: 1. říj. v 15.31
provedl BDCarrillo

gG