Space Engineers

Space Engineers

WeaponCore - 2.5
Zobrazuje se 11–20 z 193 položek
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Aktualizace: 1. říj. v 11.40
provedl BDCarrillo

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Aktualizace: 29. zář. v 15.20
provedl BDCarrillo

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Aktualizace: 27. zář. v 7.16
provedl BDCarrillo

Aktualizace: 22. zář. v 14.00
provedl BDCarrillo

- Fixed hand weapon fragments not interacting with firing player

Aktualizace: 16. zář. v 10.51
provedl BDCarrillo

- Added friendly character logic to weapon LOS checks

Aktualizace: 16. zář. v 6.07
provedl BDCarrillo

- Bugfix for damage events done to characters throwing a key not found error

Aktualizace: 15. zář. v 18.50
provedl BDCarrillo

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Aktualizace: 14. zář. v 16.18
provedl BDCarrillo

- Fixed character LOS checks in the case of NPCs/bots.

Aktualizace: 12. zář. v 11.16
provedl BDCarrillo

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

Aktualizace: 12. zář. v 6.11
provedl BDCarrillo

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)