Space Engineers

Space Engineers

WeaponCore - 2.5
11–20/193 bejegyzés mutatása
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Frissítés: okt. 1. @ 11:40
BDCarrillo által

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Frissítés: szept. 29. @ 15:20
BDCarrillo által

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Frissítés: szept. 27. @ 7:16
BDCarrillo által

Frissítés: szept. 22. @ 14:00
BDCarrillo által

- Fixed hand weapon fragments not interacting with firing player

Frissítés: szept. 16. @ 10:51
BDCarrillo által

- Added friendly character logic to weapon LOS checks

Frissítés: szept. 16. @ 6:07
BDCarrillo által

- Bugfix for damage events done to characters throwing a key not found error

Frissítés: szept. 15. @ 18:50
BDCarrillo által

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Frissítés: szept. 14. @ 16:18
BDCarrillo által

- Fixed character LOS checks in the case of NPCs/bots.

Frissítés: szept. 12. @ 11:16
BDCarrillo által

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

Frissítés: szept. 12. @ 6:11
BDCarrillo által

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)