Space Engineers

Space Engineers

WeaponCore - 2.5
193 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 1 Eki @ 11:40
Güncelleyen: BDCarrillo

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Güncelleme: 29 Eyl @ 15:20
Güncelleyen: BDCarrillo

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Güncelleme: 27 Eyl @ 7:16
Güncelleyen: BDCarrillo

Güncelleme: 22 Eyl @ 14:00
Güncelleyen: BDCarrillo

- Fixed hand weapon fragments not interacting with firing player

Güncelleme: 16 Eyl @ 10:51
Güncelleyen: BDCarrillo

- Added friendly character logic to weapon LOS checks

Güncelleme: 16 Eyl @ 6:07
Güncelleyen: BDCarrillo

- Bugfix for damage events done to characters throwing a key not found error

Güncelleme: 15 Eyl @ 18:50
Güncelleyen: BDCarrillo

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Güncelleme: 14 Eyl @ 16:18
Güncelleyen: BDCarrillo

- Fixed character LOS checks in the case of NPCs/bots.

Güncelleme: 12 Eyl @ 11:16
Güncelleyen: BDCarrillo

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

Güncelleme: 12 Eyl @ 6:11
Güncelleyen: BDCarrillo

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)