Space Engineers

Space Engineers

WeaponCore - 2.5
Affichage des entrées 11-20 sur 193
< 1  2  3  4 ... 20 >
Mis à jour le : 1 oct. à 11h40

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Mis à jour le : 29 sept. à 15h20

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Mis à jour le : 27 sept. à 7h16

Mis à jour le : 22 sept. à 14h00

- Fixed hand weapon fragments not interacting with firing player

Mis à jour le : 16 sept. à 10h51

- Added friendly character logic to weapon LOS checks

Mis à jour le : 16 sept. à 6h07

- Bugfix for damage events done to characters throwing a key not found error

Mis à jour le : 15 sept. à 18h50

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Mis à jour le : 14 sept. à 16h18

- Fixed character LOS checks in the case of NPCs/bots.

Mis à jour le : 12 sept. à 11h16

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

Mis à jour le : 12 sept. à 6h11

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)