Space Engineers

Space Engineers

WeaponCore - 2.5
Ergebnisse 11–20 von 193
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Update: 1. Okt. um 11:40

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Update: 29. Sep. um 15:20

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Update: 27. Sep. um 7:16

Update: 22. Sep. um 14:00

- Fixed hand weapon fragments not interacting with firing player

Update: 16. Sep. um 10:51

- Added friendly character logic to weapon LOS checks

Update: 16. Sep. um 6:07

- Bugfix for damage events done to characters throwing a key not found error

Update: 15. Sep. um 18:50

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Update: 14. Sep. um 16:18

- Fixed character LOS checks in the case of NPCs/bots.

Update: 12. Sep. um 11:16

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

Update: 12. Sep. um 6:11

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)