Space Engineers

Space Engineers

WeaponCore - 2.5
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Aggiornamento: 1 ott, 11:40

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Aggiornamento: 29 set, 15:20

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Aggiornamento: 27 set, 7:16

Aggiornamento: 22 set, 14:00

- Fixed hand weapon fragments not interacting with firing player

Aggiornamento: 16 set, 10:51

- Added friendly character logic to weapon LOS checks

Aggiornamento: 16 set, 6:07

- Bugfix for damage events done to characters throwing a key not found error

Aggiornamento: 15 set, 18:50

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Aggiornamento: 14 set, 16:18

- Fixed character LOS checks in the case of NPCs/bots.

Aggiornamento: 12 set, 11:16

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

Aggiornamento: 12 set, 6:11

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)