Space Engineers

Space Engineers

WeaponCore - 2.5
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Güncelleme: 4 Kas @ 6:59
Güncelleyen: BDCarrillo

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

Güncelleme: 31 Eki @ 12:33
Güncelleyen: BDCarrillo

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

Güncelleme: 24 Eki @ 6:58
Güncelleyen: BDCarrillo

- WH bugfixes

Güncelleme: 23 Eki @ 8:05
Güncelleyen: BDCarrillo

- WH initial commit

Güncelleme: 20 Eki @ 21:28
Güncelleyen: BDCarrillo

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

Güncelleme: 17 Eki @ 19:59
Güncelleyen: BDCarrillo

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

Güncelleme: 7 Eki @ 11:21
Güncelleyen: BDCarrillo

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

Güncelleme: 2 Eki @ 12:47
Güncelleyen: BDCarrillo

Güncelleme: 2 Eki @ 6:48
Güncelleyen: BDCarrillo

Güncelleme: 1 Eki @ 15:31
Güncelleyen: BDCarrillo

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