Space Engineers

Space Engineers

WeaponCore - 2.5
193개 중 41~50개 표시 중
< 1 ... 3  4  5  6  7 ... 20 >
업데이트: 2025년 6월 22일 오후 1시 44분
작성자: BDCarrillo

- Updated hit particle options:`DisableCameraCulling` now correctly lets you start draws for offscreen particles, best used for large special effects
- Updated hit particle options: You can add the `MaxDistance` field to the `Options` of your particle to set a further max draw distance. No need for a Structure or Coreparts update
- Existing hit particle behaviors are preserved (draws within 600m and on screen will occur)
- Fixed "No LOS" appearing for weapons that ignore LOS

업데이트: 2025년 6월 13일 오전 10시 31분
작성자: BDCarrillo

- Fixed weapon list names sometimes being blank for AI Offensive Block
- Fixed CTC display of controlled weapons, including updates for loss of rotors/hinges or changing them

업데이트: 2025년 6월 11일 오후 7시 27분
작성자: BDCarrillo

- Improved UI to hide terminal controls/hotbar actions that may not apply to weapons (like point defense that can only ever target projectiles)

업데이트: 2025년 6월 11일 오후 4시 12분
작성자: BDCarrillo

- WaterMod support now includes tides

업데이트: 2025년 6월 8일 오후 7시 11분
작성자: BDCarrillo

- Weapons that target grid center respect objective mode options, at the level of the whole grid. In this context disabled means no power.

업데이트: 2025년 6월 8일 오후 6시 36분
작성자: BDCarrillo

업데이트: 2025년 6월 6일 오후 3시 35분
작성자: BDCarrillo

- Cleanup of unused vars
- Touchup of combat block focus logic to require both a flight and combat block to be on to update focus targets

업데이트: 2025년 6월 6일 오후 1시 58분
작성자: BDCarrillo

- Fixed Automaton Combat Block assignment of target to WC focus target, and firing of fixed smarts that use comms

업데이트: 2025년 6월 4일 오전 7시 51분
작성자: BDCarrillo

- Fixed bug with custom AOE sounds and hit sounds that were the same not producing an audible sound
- Added definition-level options to prohibit weapons from targeting LG or SG, with user feedback in terminal

업데이트: 2025년 6월 3일 오전 9시 23분
작성자: BDCarrillo

- Added toolbar actions to increase/decrease max range of turrets/smarts
- Clarified toolbar action names/display for setting min/max target size
- Added "No LOS" to right hud display options, corrected weapons reporting "Too Far" (was default) excessively
- Added feedback for hud display modes when cycling with Numpad .