Space Engineers
WeaponCore - 2.5
Показані результати 71–80 із 193
< 1 ... 6  7  8  9  10 ... 20 >
Оновлено: 27 квіт. о 1:33
автор: BDCarrillo

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement

Оновлено: 25 квіт. о 8:06
автор: BDCarrillo

Fixed subgrid layering corner cases that resulted in apparent phasing of damage
Prohibited "Focus Fire" terminal/hotbar option for weapons that rely on comms for their target

Оновлено: 22 квіт. о 11:17
автор: BDCarrillo

Оновлено: 16 квіт. о 15:41
автор: BDCarrillo

fixed NRE in ray callback (fun combo of target closest + target grid center)

Оновлено: 16 квіт. о 13:18
автор: BDCarrillo

NRE chasing in NormalShootRayCallBack

Оновлено: 16 квіт. о 10:15
автор: BDCarrillo

Code cleanup

Оновлено: 14 квіт. о 16:19
автор: BDCarrillo

- Added new weapon cfg option in "Other": AllowScopeOutsideObb. By default the LoS check origin is adjusted to be inside the weapon block bounds, setting this true uses the actual scope position. (coreparts structure update needed for modders)
- Changed CastRayParallel calls to CastRay. Delays for LoS checks should be eliminated and false-positive firing at terrain or friendlies should be further reduced
- Fixed a bug with LoS on weapons that target grid center, if there was nothing at the center of the grid the ray would return a false miss and the weapon would give up that grid target
- Added additional weapon debug draws for the scope and scope forward (yellow ball at scope and line)

Оновлено: 14 квіт. о 9:13
автор: BDCarrillo

- Reduced planetary voxel prefetch time from 90 to 10 ticks, should eliminate "twitching" weapons when they are following your mouse across voxel
- Weapons in Test Mode (Override) will no longer wait for LOS ray check callbacks
- Default character damage fixed to match notes in DamageScales. Would erroneously default to zero instead of 1

Оновлено: 8 квіт. о 11:44
автор: BDCarrillo

Оновлено: 7 квіт. о 13:13
автор: BDCarrillo

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time