Space Engineers

Space Engineers

WeaponCore - 2.5
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Aggiornamento: 4 nov, 6:59

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

Aggiornamento: 31 ott, 12:33

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

Aggiornamento: 24 ott, 6:58

- WH bugfixes

Aggiornamento: 23 ott, 8:05

- WH initial commit

Aggiornamento: 20 ott, 21:28

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

Aggiornamento: 17 ott, 19:59

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

Aggiornamento: 7 ott, 11:21

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

Aggiornamento: 2 ott, 12:47

Aggiornamento: 2 ott, 6:48

Aggiornamento: 1 ott, 15:31

gG