Space Engineers

Space Engineers

WeaponCore - 2.5
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Mis à jour le : 4 nov. à 6h59

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

Mis à jour le : 31 oct. à 12h33

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

Mis à jour le : 24 oct. à 6h58

- WH bugfixes

Mis à jour le : 23 oct. à 8h05

- WH initial commit

Mis à jour le : 20 oct. à 21h28

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

Mis à jour le : 17 oct. à 19h59

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

Mis à jour le : 7 oct. à 11h21

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

Mis à jour le : 2 oct. à 12h47

Mis à jour le : 2 oct. à 6h48

Mis à jour le : 1 oct. à 15h31

gG