Space Engineers
WeaponCore - 2.5
Показване на 1 — 10 от 193 постъпления
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Обновление: 4 ноем. в 6:59

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

Обновление: 31 окт. в 12:33

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

Обновление: 24 окт. в 6:58

- WH bugfixes

Обновление: 23 окт. в 8:05

- WH initial commit

Обновление: 20 окт. в 21:28

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

Обновление: 17 окт. в 19:59

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

Обновление: 7 окт. в 11:21

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

Обновление: 2 окт. в 12:47

Обновление: 2 окт. в 6:48

Обновление: 1 окт. в 15:31

gG