Space Engineers

Space Engineers

WeaponCore - 2.5
Ergebnisse 1–10 von 193
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Update: 4. Nov. um 6:59

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

Update: 31. Okt. um 12:33

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

Update: 24. Okt. um 6:58

- WH bugfixes

Update: 23. Okt. um 8:05

- WH initial commit

Update: 20. Okt. um 21:28

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

Update: 17. Okt. um 19:59

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

Update: 7. Okt. um 11:21

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

Update: 2. Okt. um 12:47

Update: 2. Okt. um 6:48

Update: 1. Okt. um 15:31

gG