Space Engineers
WeaponCore - 2.5
Показані результати 1–10 із 193
< 1  2  3 ... 20 >
Оновлено: 4 листоп. о 6:59
автор: BDCarrillo

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

Оновлено: 31 жовт. о 12:33
автор: BDCarrillo

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

Оновлено: 24 жовт. о 6:58
автор: BDCarrillo

- WH bugfixes

Оновлено: 23 жовт. о 8:05
автор: BDCarrillo

- WH initial commit

Оновлено: 20 жовт. о 21:28
автор: BDCarrillo

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

Оновлено: 17 жовт. о 19:59
автор: BDCarrillo

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

Оновлено: 7 жовт. о 11:21
автор: BDCarrillo

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

Оновлено: 2 жовт. о 12:47
автор: BDCarrillo

Оновлено: 2 жовт. о 6:48
автор: BDCarrillo

Оновлено: 1 жовт. о 15:31
автор: BDCarrillo

gG