Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
正在显示第 21 - 30 项,共 34 项条目
< 1  2  3  4 >
更新于:2022 年 8 月 8 日 上午 7:24

+ Updated NPC and projectile base to fit with upcoming addons.
+ Fixed custom task functions not initializing when SNPC respawns with a gmod in game save.

更新于:2022 年 7 月 17 日 上午 7:56

+ Fixed a lua error about projectiles exploding.

更新于:2022 年 7 月 16 日 上午 4:46

+ NPCs with spawnflag 512 (SF_NPC_FADE_CORPSE) will auto remove themselves after 10 seconds. This includes NPCs spawned from the spawn menu. NPCs without this flag will get removed depending on new cvar: g_cycler_actor2_corpse_maxfadetime.
+ Updated projectile base.

更新于:2022 年 7 月 5 日 下午 1:17

+ Fixed Automag's reload referring to wrong sound file.

更新于:2022 年 7 月 3 日 下午 1:31

+ Fixed some projectiles creating blank env_sprite effects, which causes crashes.

更新于:2022 年 7 月 3 日 上午 1:33

+ Update Dispersion Pistol Powerup (may fix not being able to pick it up).
+ Updated new spark effects.

更新于:2022 年 7 月 2 日 上午 4:23

+ Added cl_unreali_newsparks: Tentacle and Stinger projectiles will have physics when set. If set to 0, they will use animated spark model, which crashes on some clients.

+ Added nocull on some textures.

更新于:2022 年 6 月 27 日 上午 6:35

+ Crash fix attempt on tentacle and stinger projectiles.

更新于:2022 年 6 月 27 日 上午 1:14

+ Added console variable: g_unreali_oldsounds. Determines whether to use unreal1 beta sounds on weapons.

更新于:2022 年 6 月 24 日 下午 1:16

+ Fixed transparency on newly added NPCs. (thanks to Matsilagi).
+ Fixed Automag's secondary fire mode dealing 2x lesser damage compared to primary fire mode.