Garry's Mod
Unreal Gold SNPCs + SWEPs
Hiển thị 21-30 trong 34 mục
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Cập nhật: 8 Thg08, 2022 @ 7:24am

+ Updated NPC and projectile base to fit with upcoming addons.
+ Fixed custom task functions not initializing when SNPC respawns with a gmod in game save.

Cập nhật: 17 Thg07, 2022 @ 7:56am

+ Fixed a lua error about projectiles exploding.

Cập nhật: 16 Thg07, 2022 @ 4:46am

+ NPCs with spawnflag 512 (SF_NPC_FADE_CORPSE) will auto remove themselves after 10 seconds. This includes NPCs spawned from the spawn menu. NPCs without this flag will get removed depending on new cvar: g_cycler_actor2_corpse_maxfadetime.
+ Updated projectile base.

Cập nhật: 5 Thg07, 2022 @ 1:17pm

+ Fixed Automag's reload referring to wrong sound file.

Cập nhật: 3 Thg07, 2022 @ 1:31pm

+ Fixed some projectiles creating blank env_sprite effects, which causes crashes.

Cập nhật: 3 Thg07, 2022 @ 1:33am

+ Update Dispersion Pistol Powerup (may fix not being able to pick it up).
+ Updated new spark effects.

Cập nhật: 2 Thg07, 2022 @ 4:23am

+ Added cl_unreali_newsparks: Tentacle and Stinger projectiles will have physics when set. If set to 0, they will use animated spark model, which crashes on some clients.

+ Added nocull on some textures.

Cập nhật: 27 Thg06, 2022 @ 6:35am

+ Crash fix attempt on tentacle and stinger projectiles.

Cập nhật: 27 Thg06, 2022 @ 1:14am

+ Added console variable: g_unreali_oldsounds. Determines whether to use unreal1 beta sounds on weapons.

Cập nhật: 24 Thg06, 2022 @ 1:16pm

+ Fixed transparency on newly added NPCs. (thanks to Matsilagi).
+ Fixed Automag's secondary fire mode dealing 2x lesser damage compared to primary fire mode.