Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
21–30/34 bejegyzés mutatása
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Frissítés: 2022. aug. 8. @ 7:24

+ Updated NPC and projectile base to fit with upcoming addons.
+ Fixed custom task functions not initializing when SNPC respawns with a gmod in game save.

Frissítés: 2022. júl. 17. @ 7:56

+ Fixed a lua error about projectiles exploding.

Frissítés: 2022. júl. 16. @ 4:46

+ NPCs with spawnflag 512 (SF_NPC_FADE_CORPSE) will auto remove themselves after 10 seconds. This includes NPCs spawned from the spawn menu. NPCs without this flag will get removed depending on new cvar: g_cycler_actor2_corpse_maxfadetime.
+ Updated projectile base.

Frissítés: 2022. júl. 5. @ 13:17

+ Fixed Automag's reload referring to wrong sound file.

Frissítés: 2022. júl. 3. @ 13:31

+ Fixed some projectiles creating blank env_sprite effects, which causes crashes.

Frissítés: 2022. júl. 3. @ 1:33

+ Update Dispersion Pistol Powerup (may fix not being able to pick it up).
+ Updated new spark effects.

Frissítés: 2022. júl. 2. @ 4:23

+ Added cl_unreali_newsparks: Tentacle and Stinger projectiles will have physics when set. If set to 0, they will use animated spark model, which crashes on some clients.

+ Added nocull on some textures.

Frissítés: 2022. jún. 27. @ 6:35

+ Crash fix attempt on tentacle and stinger projectiles.

Frissítés: 2022. jún. 27. @ 1:14

+ Added console variable: g_unreali_oldsounds. Determines whether to use unreal1 beta sounds on weapons.

Frissítés: 2022. jún. 24. @ 13:16

+ Fixed transparency on newly added NPCs. (thanks to Matsilagi).
+ Fixed Automag's secondary fire mode dealing 2x lesser damage compared to primary fire mode.