Garry's Mod
Unreal Gold SNPCs + SWEPs
กำลังแสดง 21-30 จาก 34 รายการ
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อัปเดต: 8 ส.ค. 2022 @ 7: 24am

+ Updated NPC and projectile base to fit with upcoming addons.
+ Fixed custom task functions not initializing when SNPC respawns with a gmod in game save.

อัปเดต: 17 ก.ค. 2022 @ 7: 56am

+ Fixed a lua error about projectiles exploding.

อัปเดต: 16 ก.ค. 2022 @ 4: 46am

+ NPCs with spawnflag 512 (SF_NPC_FADE_CORPSE) will auto remove themselves after 10 seconds. This includes NPCs spawned from the spawn menu. NPCs without this flag will get removed depending on new cvar: g_cycler_actor2_corpse_maxfadetime.
+ Updated projectile base.

อัปเดต: 5 ก.ค. 2022 @ 1: 17pm

+ Fixed Automag's reload referring to wrong sound file.

อัปเดต: 3 ก.ค. 2022 @ 1: 31pm

+ Fixed some projectiles creating blank env_sprite effects, which causes crashes.

อัปเดต: 3 ก.ค. 2022 @ 1: 33am

+ Update Dispersion Pistol Powerup (may fix not being able to pick it up).
+ Updated new spark effects.

อัปเดต: 2 ก.ค. 2022 @ 4: 23am

+ Added cl_unreali_newsparks: Tentacle and Stinger projectiles will have physics when set. If set to 0, they will use animated spark model, which crashes on some clients.

+ Added nocull on some textures.

อัปเดต: 27 มิ.ย. 2022 @ 6: 35am

+ Crash fix attempt on tentacle and stinger projectiles.

อัปเดต: 27 มิ.ย. 2022 @ 1: 14am

+ Added console variable: g_unreali_oldsounds. Determines whether to use unreal1 beta sounds on weapons.

อัปเดต: 24 มิ.ย. 2022 @ 1: 16pm

+ Fixed transparency on newly added NPCs. (thanks to Matsilagi).
+ Fixed Automag's secondary fire mode dealing 2x lesser damage compared to primary fire mode.