Garry's Mod
Unreal Gold SNPCs + SWEPs
Mostrando 21-30 de 34 aportaciones
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Actualización: 8 AGO 2022 a las 7:24

+ Updated NPC and projectile base to fit with upcoming addons.
+ Fixed custom task functions not initializing when SNPC respawns with a gmod in game save.

Actualización: 17 JUL 2022 a las 7:56

+ Fixed a lua error about projectiles exploding.

Actualización: 16 JUL 2022 a las 4:46

+ NPCs with spawnflag 512 (SF_NPC_FADE_CORPSE) will auto remove themselves after 10 seconds. This includes NPCs spawned from the spawn menu. NPCs without this flag will get removed depending on new cvar: g_cycler_actor2_corpse_maxfadetime.
+ Updated projectile base.

Actualización: 5 JUL 2022 a las 13:17

+ Fixed Automag's reload referring to wrong sound file.

Actualización: 3 JUL 2022 a las 13:31

+ Fixed some projectiles creating blank env_sprite effects, which causes crashes.

Actualización: 3 JUL 2022 a las 1:33

+ Update Dispersion Pistol Powerup (may fix not being able to pick it up).
+ Updated new spark effects.

Actualización: 2 JUL 2022 a las 4:23

+ Added cl_unreali_newsparks: Tentacle and Stinger projectiles will have physics when set. If set to 0, they will use animated spark model, which crashes on some clients.

+ Added nocull on some textures.

Actualización: 27 JUN 2022 a las 6:35

+ Crash fix attempt on tentacle and stinger projectiles.

Actualización: 27 JUN 2022 a las 1:14

+ Added console variable: g_unreali_oldsounds. Determines whether to use unreal1 beta sounds on weapons.

Actualización: 24 JUN 2022 a las 13:16

+ Fixed transparency on newly added NPCs. (thanks to Matsilagi).
+ Fixed Automag's secondary fire mode dealing 2x lesser damage compared to primary fire mode.