Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
Viser 21–30 av 34 bidrag
< 1  2  3  4 >
Oppdatering: 8. aug. 2022 @ 7.24

+ Updated NPC and projectile base to fit with upcoming addons.
+ Fixed custom task functions not initializing when SNPC respawns with a gmod in game save.

Oppdatering: 17. juli 2022 @ 7.56

+ Fixed a lua error about projectiles exploding.

Oppdatering: 16. juli 2022 @ 4.46

+ NPCs with spawnflag 512 (SF_NPC_FADE_CORPSE) will auto remove themselves after 10 seconds. This includes NPCs spawned from the spawn menu. NPCs without this flag will get removed depending on new cvar: g_cycler_actor2_corpse_maxfadetime.
+ Updated projectile base.

Oppdatering: 5. juli 2022 @ 13.17

+ Fixed Automag's reload referring to wrong sound file.

Oppdatering: 3. juli 2022 @ 13.31

+ Fixed some projectiles creating blank env_sprite effects, which causes crashes.

Oppdatering: 3. juli 2022 @ 1.33

+ Update Dispersion Pistol Powerup (may fix not being able to pick it up).
+ Updated new spark effects.

Oppdatering: 2. juli 2022 @ 4.23

+ Added cl_unreali_newsparks: Tentacle and Stinger projectiles will have physics when set. If set to 0, they will use animated spark model, which crashes on some clients.

+ Added nocull on some textures.

Oppdatering: 27. juni 2022 @ 6.35

+ Crash fix attempt on tentacle and stinger projectiles.

Oppdatering: 27. juni 2022 @ 1.14

+ Added console variable: g_unreali_oldsounds. Determines whether to use unreal1 beta sounds on weapons.

Oppdatering: 24. juni 2022 @ 13.16

+ Fixed transparency on newly added NPCs. (thanks to Matsilagi).
+ Fixed Automag's secondary fire mode dealing 2x lesser damage compared to primary fire mode.