Space Engineers
WeaponCore - 2.5
กำลังแสดง 111-120 จาก 194 รายการ
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อัปเดต: 11 ต.ค. 2024 @ 1: 18pm
โดย BDCarrillo

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

อัปเดต: 22 ก.ย. 2024 @ 2: 13pm
โดย BDCarrillo

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

อัปเดต: 15 ก.ย. 2024 @ 8: 23am
โดย BDCarrillo

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

อัปเดต: 14 ก.ย. 2024 @ 3: 13pm
โดย BDCarrillo

-Logic cleanup update

อัปเดต: 14 ก.ย. 2024 @ 1: 20pm
โดย BDCarrillo

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

อัปเดต: 13 ก.ย. 2024 @ 11: 03am
โดย BDCarrillo

- Minor tweak to DroneAdvanced to scale orbits to target grid size

อัปเดต: 12 ก.ย. 2024 @ 12: 19pm
โดย BDCarrillo

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

อัปเดต: 11 ก.ย. 2024 @ 10: 05pm
โดย BDCarrillo

- Fixed rare race condition in starting hardpoint sounds

อัปเดต: 11 ก.ย. 2024 @ 11: 17am
โดย BDCarrillo

-Hotfix for null storage on placement of a wep

อัปเดต: 11 ก.ย. 2024 @ 10: 21am
โดย BDCarrillo

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.