Space Engineers

Space Engineers

WeaponCore - 2.5
Zobrazuje se 111–120 z 193 položek
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Aktualizace: 22. zář. 2024 v 14.13
provedl BDCarrillo

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Aktualizace: 15. zář. 2024 v 8.23
provedl BDCarrillo

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Aktualizace: 14. zář. 2024 v 15.13
provedl BDCarrillo

-Logic cleanup update

Aktualizace: 14. zář. 2024 v 13.20
provedl BDCarrillo

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Aktualizace: 13. zář. 2024 v 11.03
provedl BDCarrillo

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Aktualizace: 12. zář. 2024 v 12.19
provedl BDCarrillo

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Aktualizace: 11. zář. 2024 v 22.05
provedl BDCarrillo

- Fixed rare race condition in starting hardpoint sounds

Aktualizace: 11. zář. 2024 v 11.17
provedl BDCarrillo

-Hotfix for null storage on placement of a wep

Aktualizace: 11. zář. 2024 v 10.21
provedl BDCarrillo

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

Aktualizace: 11. zář. 2024 v 6.22
provedl BDCarrillo