Space Engineers

Space Engineers

WeaponCore - 2.5
193 sonuçtan 111 ile 120 arası gösteriliyor
< 1 ... 10  11  12  13  14 ... 20 >
Güncelleme: 22 Eyl 2024 @ 14:13
Güncelleyen: BDCarrillo

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Güncelleme: 15 Eyl 2024 @ 8:23
Güncelleyen: BDCarrillo

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Güncelleme: 14 Eyl 2024 @ 15:13
Güncelleyen: BDCarrillo

-Logic cleanup update

Güncelleme: 14 Eyl 2024 @ 13:20
Güncelleyen: BDCarrillo

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Güncelleme: 13 Eyl 2024 @ 11:03
Güncelleyen: BDCarrillo

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Güncelleme: 12 Eyl 2024 @ 12:19
Güncelleyen: BDCarrillo

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Güncelleme: 11 Eyl 2024 @ 22:05
Güncelleyen: BDCarrillo

- Fixed rare race condition in starting hardpoint sounds

Güncelleme: 11 Eyl 2024 @ 11:17
Güncelleyen: BDCarrillo

-Hotfix for null storage on placement of a wep

Güncelleme: 11 Eyl 2024 @ 10:21
Güncelleyen: BDCarrillo

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

Güncelleme: 11 Eyl 2024 @ 6:22
Güncelleyen: BDCarrillo