Space Engineers
WeaponCore - 2.5
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Ενημέρωση: 22 Σεπ 2024 στις 14:13
από BDCarrillo

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Ενημέρωση: 15 Σεπ 2024 στις 8:23
από BDCarrillo

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Ενημέρωση: 14 Σεπ 2024 στις 15:13
από BDCarrillo

-Logic cleanup update

Ενημέρωση: 14 Σεπ 2024 στις 13:20
από BDCarrillo

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Ενημέρωση: 13 Σεπ 2024 στις 11:03
από BDCarrillo

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Ενημέρωση: 12 Σεπ 2024 στις 12:19
από BDCarrillo

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Ενημέρωση: 11 Σεπ 2024 στις 22:05
από BDCarrillo

- Fixed rare race condition in starting hardpoint sounds

Ενημέρωση: 11 Σεπ 2024 στις 11:17
από BDCarrillo

-Hotfix for null storage on placement of a wep

Ενημέρωση: 11 Σεπ 2024 στις 10:21
από BDCarrillo

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

Ενημέρωση: 11 Σεπ 2024 στις 6:22
από BDCarrillo