Space Engineers

Space Engineers

WeaponCore - 2.5
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更新:2024年9月22日 @ 14時13分
更新者:BDCarrillo

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

更新:2024年9月15日 @ 8時23分
更新者:BDCarrillo

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

更新:2024年9月14日 @ 15時13分
更新者:BDCarrillo

-Logic cleanup update

更新:2024年9月14日 @ 13時20分
更新者:BDCarrillo

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

更新:2024年9月13日 @ 11時03分
更新者:BDCarrillo

- Minor tweak to DroneAdvanced to scale orbits to target grid size

更新:2024年9月12日 @ 12時19分
更新者:BDCarrillo

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

更新:2024年9月11日 @ 22時05分
更新者:BDCarrillo

- Fixed rare race condition in starting hardpoint sounds

更新:2024年9月11日 @ 11時17分
更新者:BDCarrillo

-Hotfix for null storage on placement of a wep

更新:2024年9月11日 @ 10時21分
更新者:BDCarrillo

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

更新:2024年9月11日 @ 6時22分
更新者:BDCarrillo