Space Engineers

Space Engineers

WeaponCore - 2.5
Visar 151–160 av 193 poster
< 1 ... 14  15  16  17  18 ... 20 >
Uppdatering: 5 jun, 2024 @ 7:42

- Added option for ammo to override weapon muzzle Effect1

Uppdatering: 4 jun, 2024 @ 11:10

- Remove WIP debug messages (didn't push those changes off to a WIP branch)

Uppdatering: 4 jun, 2024 @ 10:47

- Bugfix for CTCs shooting at dead NPC characters and not giving up until they were removed from the world

Uppdatering: 3 jun, 2024 @ 9:08

- Added rotation option to ejected components and new fields for RNG on speed, direction, and rotation

Uppdatering: 2 jun, 2024 @ 9:38

- Grav align bugfix and application to Hit particle as well as EoL CustomParticle

Uppdatering: 2 jun, 2024 @ 8:59

- Added speed variance option to ejected components

Uppdatering: 2 jun, 2024 @ 8:10

- Clarified crash messages for duplicate weapons from different mods
- Clarified Focus Fire tooltip
- Added grav-aligned particle option (see Hit particle in ammo example on coreparts)

Uppdatering: 30 maj, 2024 @ 7:27

- Bug hunting in AlterActions and EstimateTrajectory for corner case NREs.

Uppdatering: 29 maj, 2024 @ 9:42

- Fixed direction of ejector dummy on handweapons, it's no longer forced to be parallel to the muzzle

Uppdatering: 29 maj, 2024 @ 7:57

- Bugfix for corner case of a block violating restricted placement boxes due to subgrids throwing an error with GetFatBlocks