Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
Se afișează 101-110 din 181 intrări
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Actualizare: 19 nov. 2023 @ 15:28

Fixed:

- Heavy Blaster Cell recipe requiring exactly 1/4th of a fulgurium chunk.


Changed:

- Combat Medic Helmet battery efficiency increased.

Actualizare: 18 nov. 2023 @ 17:41

Fixed:

- Black-Ops Spawning with an invalid ammo type.


Changed:

- Black-Ops Heavy SMG Reworked.

Actualizare: 17 nov. 2023 @ 15:30

Changed:

- Renegade S2 Uniform had more pockets than base.

Actualizare: 16 nov. 2023 @ 14:48

Fixed:

- Haz-Op suit not having CBRN Properties


Changed:

- Heavy Chemthrower damage reduced considerably.

Actualizare: 3 nov. 2023 @ 16:13

Changed:

- More specific tag for Exoskeleton to hold an NT Surgery Table.

- Timed Explosive Detonator beeps faster at T-5s, as an additional warning.

Actualizare: 27 oct. 2023 @ 17:11

Should be the last update for today

Fixed:

- Prototype SBR no longer uses missing sounds

Actualizare: 27 oct. 2023 @ 13:35

Fixed:

- me being a doofus (WIP)

- Trenchcoat had an improper recipe, now only sold.

Actualizare: 27 oct. 2023 @ 13:32

Added:

- Trenchcoat, with genuine thresher leather.
(Note: If you admin revive someone mid-game when they died wearing it, they will have the jigglebone attached to that character permanently for the round. This is something I cannot fix.)

- Prototype Precision Rifle

Fixed:

- Service Repeater sound fixed.

- Few other things I forgot to list for myself.

Actualizare: 22 oct. 2023 @ 13:00

Added;

- Combat Medic Uniforms, Style 2.

Changed:

- Some Descriptions.

Actualizare: 21 oct. 2023 @ 22:55

Changed/Fixed:

- Shotguns got lights again.