Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Näytetään 101–110 / 183
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Päivitys: 9.12.2023 klo 17.18
tekijältä SGT. Shorty

Fixed:

- Semi-Auto Rifle no longer requires a blueprint that doesn't exist

Päivitys: 22.11.2023 klo 12.10
tekijältä SGT. Shorty

Fixed:

- Toolbox had an improper reference for an ingredient

Päivitys: 19.11.2023 klo 15.28
tekijältä SGT. Shorty

Fixed:

- Heavy Blaster Cell recipe requiring exactly 1/4th of a fulgurium chunk.


Changed:

- Combat Medic Helmet battery efficiency increased.

Päivitys: 18.11.2023 klo 17.41
tekijältä SGT. Shorty

Fixed:

- Black-Ops Spawning with an invalid ammo type.


Changed:

- Black-Ops Heavy SMG Reworked.

Päivitys: 17.11.2023 klo 15.30
tekijältä SGT. Shorty

Changed:

- Renegade S2 Uniform had more pockets than base.

Päivitys: 16.11.2023 klo 14.48
tekijältä SGT. Shorty

Fixed:

- Haz-Op suit not having CBRN Properties


Changed:

- Heavy Chemthrower damage reduced considerably.

Päivitys: 3.11.2023 klo 16.13
tekijältä SGT. Shorty

Changed:

- More specific tag for Exoskeleton to hold an NT Surgery Table.

- Timed Explosive Detonator beeps faster at T-5s, as an additional warning.

Päivitys: 27.10.2023 klo 17.11
tekijältä SGT. Shorty

Should be the last update for today

Fixed:

- Prototype SBR no longer uses missing sounds

Päivitys: 27.10.2023 klo 13.35
tekijältä SGT. Shorty

Fixed:

- me being a doofus (WIP)

- Trenchcoat had an improper recipe, now only sold.

Päivitys: 27.10.2023 klo 13.32
tekijältä SGT. Shorty

Added:

- Trenchcoat, with genuine thresher leather.
(Note: If you admin revive someone mid-game when they died wearing it, they will have the jigglebone attached to that character permanently for the round. This is something I cannot fix.)

- Prototype Precision Rifle

Fixed:

- Service Repeater sound fixed.

- Few other things I forgot to list for myself.