Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
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Update: 9 Dec, 2023 @ 5:18pm

Fixed:

- Semi-Auto Rifle no longer requires a blueprint that doesn't exist

Update: 22 Nov, 2023 @ 12:10pm

Fixed:

- Toolbox had an improper reference for an ingredient

Update: 19 Nov, 2023 @ 3:28pm

Fixed:

- Heavy Blaster Cell recipe requiring exactly 1/4th of a fulgurium chunk.


Changed:

- Combat Medic Helmet battery efficiency increased.

Update: 18 Nov, 2023 @ 5:41pm

Fixed:

- Black-Ops Spawning with an invalid ammo type.


Changed:

- Black-Ops Heavy SMG Reworked.

Update: 17 Nov, 2023 @ 3:30pm

Changed:

- Renegade S2 Uniform had more pockets than base.

Update: 16 Nov, 2023 @ 2:48pm

Fixed:

- Haz-Op suit not having CBRN Properties


Changed:

- Heavy Chemthrower damage reduced considerably.

Update: 3 Nov, 2023 @ 4:13pm

Changed:

- More specific tag for Exoskeleton to hold an NT Surgery Table.

- Timed Explosive Detonator beeps faster at T-5s, as an additional warning.

Update: 27 Oct, 2023 @ 5:11pm

Should be the last update for today

Fixed:

- Prototype SBR no longer uses missing sounds

Update: 27 Oct, 2023 @ 1:35pm

Fixed:

- me being a doofus (WIP)

- Trenchcoat had an improper recipe, now only sold.

Update: 27 Oct, 2023 @ 1:32pm

Added:

- Trenchcoat, with genuine thresher leather.
(Note: If you admin revive someone mid-game when they died wearing it, they will have the jigglebone attached to that character permanently for the round. This is something I cannot fix.)

- Prototype Precision Rifle

Fixed:

- Service Repeater sound fixed.

- Few other things I forgot to list for myself.